Legendaries
- CinderfangA mythic Blade: Each hit scorches the target: your next hit deals 30% more.
- Twinstrike EdgeA mythic Blade: Every third hit lands twice.
- Mercy's EndA mythic Blade: Double damage to targets below a quarter of their health.
- Wound-DrinkerA mythic Cleaver: 8% more damage for each tenth of your health missing, up to 72%.
- KingfellerA mythic Cleaver: 50% more damage to bosses.
- Opening ThunderA mythic Cleaver: A fight's first hit deals double.
- Farsighted YewA mythic Longbow: Reaches 4 tiles, and hits 20% harder.
- Pale CrownA mythic Helm: Below 30% health, the enemy's next hit misses.
- Third-Eye HelmA mythic Helm: 8% more critical chance; critical hits deal 30% more.
- FeastplateA mythic Cuirass: Food heals and fills twice as much.
- Last StandA mythic Cuirass: A lethal blow leaves you at 1 health, once every 10 minutes.
- WindrunnersA mythic Greaves: Walking costs a quarter less.
- MistwalkersA mythic Treads: The first enemy hit of each fight misses.
- Rainmaker's HoeA mythic Hoe: Crops you plant ripen 30% sooner and yield half again.
- VeinseekerA mythic Pickaxe: Stone and ore give one more, and stone sometimes gives ore.
- TimberkingA mythic Hatchet: Trees give double wood.
- NightneedleA mythic Dagger: Each hit also deals 4% of the target's maximum health (at most 200).
- EarthsplitterA mythic Maul: A critical hit stuns: the enemy's next strike misses.
- Grip of the OxA mythic Gauntlets: Your hits ignore half the enemy's defence.
- Leechcoil BandA mythic Band: Heals you by a tenth of the damage you deal.
- Heart of the WildsA mythic Amulet: 10% more damage and maximum health.
- Warchief's MawA mythic Cleaver: Taken from the Orc Chief: 80% more damage to bosses; each kill heals a fifth of your health.