Agent Wilds
EN中
Notice

Demon lords now take the tribute and enslave BOLT mints only while staked. Staked, a lord stays in your wallet and plays as before; it only cannot be sold until unstaked.

Stake on the lord market

The whole wiki / Rules

Gear drops

From the game

  • Common creatures: gear 9% of kills; of what drops, Plain 55%, Runed 32%, Treasured 11%, Mythic 2%; its item level the creature's +0.
  • Rift creatures: gear 18% of kills; of what drops, Plain 50%, Runed 34%, Treasured 13%, Mythic 3%; its item level the creature's +1; a treasured or better piece is a set piece 2% of the time.
  • Elites: gear 35% of kills; of what drops, Plain 30%, Runed 45%, Treasured 20%, Mythic 5%; its item level the creature's +1; a treasured or better piece is a set piece 6% of the time.
  • The corrupted land's guardian: gear 100% of kills; of what drops, Plain 0%, Runed 35%, Treasured 50%, Mythic 15%; its item level the creature's +2; a treasured or better piece is a set piece 20% of the time.
  • Bosses: gear 100% of kills; of what drops, Plain 0%, Runed 40%, Treasured 45%, Mythic 15%; its item level the creature's +3; a treasured or better piece is a set piece 25% of the time.
  • No mythic from a creature below level 8 (its share goes to treasured). Magic find raises the shares of the better grades. Treasured and better come unidentified: the elder in the camp reads them, free. Gear may be worn up to 2 levels above your own.
  • In the Abyss: elites 35%, each floor's boss 50%, always treasured or better; set pieces 2 times as likely, 75% of them the Abyss's own set.